Thursday, December 3, 2015

In Class Lab: Silly Positions

Persuasive Debate
  1. Topic: 
    1. Chickens 
      1. Chickens can be a muse to inspire new works 
      2. Graffic artists
      3. Chickens are dirty smelly and amusing, Chickens scratch the ground and create patterns and artists can be possibly inspired by this. 
    2. Reasons why?
      1. Footprints and scratch patterns make small works of natural art.
      2. male chickens at times come in unique colorful feathers that look vibrant in appearance.
      3. turning a dirty and smelly animal into a work of art is worth trying. 
    3. reasons why not?
      1. Chickens are in fact dirty and smelly
      2. lines and scratches may not be all that inspiring
      3. they are noisy and most consistently flee from the sight of approaching person.
    4. Possible Objections 
      1. in graphic design you won't be smelling chickens 
      2. lines and scratches are only a foundation to something more extravagant 
      3. watching from a distance should be fine because you wont hear noise in a design. 
    5. Further support
      1. further in to detail with lines and scratches you can not only connect them together but it is possible to create full blown out works of art that can later inspire arts. and with only a Foot print from a chicken you can make a snow flake pattern with out trying hard. 
  2. Topic 
    1. Nascar Racing
      1. Tattoo aficionado
      2. Tattoos show what people favor and can also be really awesome to look at. 
      3. a permanent mark on your body and can lose a professional job
    2. Reasons 
      1. Passion for both tattoos and cars can be better combined
      2. flaming drag race car would be all the rage
      3. dancing flames and tread marks would be awesome
    3. Reasons why not
      1. Permanent mark on the body
      2. Perhaps Nascar is out of season
      3. other people may not be attracted to tattoos involving cars
    4. Objections 
      1. While racecars may not be related specifically toward anyone in particular you may be able to add uniqueness to yours. 
      2. depending on the year and event nascar may just be out of season while Football is more popular
      3. It may be a permenant mark but seeing dancing flames with your favorite color and favorite make and model of your car would be fun to look at. 
    5. Further Support
      1. Nascar is gender neutral and can be favored by both men and women so tattoo enthusiasts may be drawn to them
      2. events are one way to up nascar but in order to truely feel passion for both tattoos and cars you must immerse yourself. 
      3. Designs are a great way to attract enthusiasts and to have dancing flames and spinning tires on your person would draw greater numbers. 

Final Draft: Position Paper

Clifford Nordstrom
Paper #3 English 101 5:30
Dr. Sonia Bergert
Dec 1, 2015
Video Games in Education, good or bad?
The question I would like to ask is, are Video games harmful to children and are video games in education worth investing in? That answer is debatable though in my opinion video games are indeed worth investing in as far as education. There has been heavy and heated debates on whether or not games are good or bad, and it is true in some aspects bad for instance, having a child who is young and does not know much about violence will play some games that are prone to violence and would be more susceptible to be violent. Though video games do have the habit of being violent and in a manner of speaking bloody. There is in fact a rated restriction and when buying games meant for adults one has to have parental guidance or a type of identity that determines you are of age to consider buying this type of game. The main reason why I would like to talk about video games is because of the excellent use we can gain by introducing schools with educational games. Students may be able to problem solve and be more logical in decision making.
Though games can teach us many things through out or youth but with poor guidance and access to violent games can teach us that violent is welcomed. The brain is figuratively made of plastic and has the ability to become lopsided. In the book Game Addiction, Niels Clark says, “Our brains are custom tailored and physically shapes our environment including interactions with others.”(120) He also states, “Lack of stimulation of the brain and body may result in intellectual, creative, social and/or physical defects.”(120) Children are very impressionable and can easily miss out on important stimulation necessary for brain development. Child influenced by games may become addicted or dependent and may be withdrawn from society. The child may be more aggressive when not playing games and become mentally and physically unstable due to the low amount of “stimulation”(120) being processed in the brain. I myself have witnessed firsthand of what it is like to have a loved one highly addicted to video games. The person I knew had parents who weren’t always there and through video games channeled their stress, anger and sorrow to the point where they would skip whole days without meals and rarely took showers to only become unhealthy to the point of physically breaking down. They eventually sought help and was later rehabilitated where they could have a decent standing in life. Video games are labeled with rated according to age restrictions though a video game may be labeled 17+ and rated M for mature, the parents of the children actively buy the rated M games for their children and live in a state of denial thinking that their child would be alright with violence in video games. Some parents leave their children alone and let games do their babysitting which is not a good idea and by leaving a child on a video game for extended period of time would in a sense weakens their brain to eventually become lopsided. Games teach us many things but there is an age restriction for a reason and by allowing children to play in moderation and age appropriate games children should be more prone to doing better in the long run.
            The beneficial qualities by introducing learning games or interactive puzzle games you can slightly increase a Childs cognitive ability and develop strong intellect. Said by researchers of Nanyang Technological University in Singapore, “much like muscles that can be trained with repetitive actions, repeated use of certain cognitive processes in video games can improve performance on other tasks as well.” By playing simple math games that make you solve simple math equation in order to progress further in to the game will allow you to develop the ability to solve equations faster. A game like Sudoku where you have different boxes and rows where you input numbers 1-9 may be hard at first but solving one puzzle after another will help you generate a strong cognitive thought process. John M. Grohol, an expert in mental health online says,
Professionals who grew up playing video games actually make better business people. They’re more serious about achievement; more attached to the company they work for and the people they work with; more flexible, persistent problem-solvers; more willing to take only the risks that make sense. In short, they’re pretty good executives right out of the gate.
Through gaming such small things like gaining achievements or big things like accomplishing a really hard task can later lead to a better worker in general. Online games and games that make you work together with another person will help to create and build better team work skill for when working alongside others. In personal experience playing games all my life I have inherited the knack of completing tasks and getting the feeling of accomplishing these said tasks and by playing online games I have also gained the ability to work well with others and throw in my two cents, “so to speak.” Through hard ships and repetitive loss in games I learned that there is no harm in not getting an achievement right away but to work harder and try again and in a sense be better than when you tried the first time, “Practice makes perfect.”
            Raise smart kid, website on covering video games, citing cognitive neuroscientist Daphne Bavelier, who studies the effect of action games at Switzerland’s University of Geneva and the University of Rochester in New York, suggests
Video games can improve your kid’s decision making speed. People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study from the University of Rochester. Other studies suggests that most expert gamers can make choices and act on them up to six times a second—four times faster than most people, and can pay attention to more than six things at once without getting confused, compared to only four by the average person. Surprisingly, the violent action games that often worry parents most had the strongest beneficial effect on the brain.
Even though violent games may be the target of many debates and conflicts studies have shown that with some aspects of these violent games proved to be the most useful and by playing games within moderation a person can better adapt to the needs of other parts of the brain.
             Video games should be used in school to not only enhance a student’s brain but to further develop them and help them through their path and career in life. Parents may let their children play games but only in moderation so a child’s brain will not be lopsided. The question I asked in the early part of this paper, “are video games harmful and are video games in education worth investing in?” That answer is still debatable and will vary from person to person. Video games have always been looked down upon as vulgar and a waste of time but in this paper I have quoted experts in mental health and brain development that says otherwise. My personal answer to this question is, video games can indeed be harmful if used way too much, but that’s with anything in this world. (Too much candy gives a person belly ache.) Games in education is a wonderful idea in my opinion due to the beneficial qualities it can bring to a child. If you want to play games for fun I recommend it. It could be a small game like, “Bejeweled” or “Sudoku” each has its own way of helping your brain develop and keep in shape.
Works Cited page:


Clark, Niels, P. Shavaun Scott. Game Addiction The experience and the effects. Mcfarland, Shutterstock, 2009. Print
“The Positive and Negative Effects of Video Games.” Raisesmartkid.com. Raise Smart Kid. 2015. Web. Dec 1, 2015

Wood, Janice. “Video Games Can Enhance Certain Cognitive Skills.” Psychology & Mental Health News. PsychCentral, 16 Mar 2013. Web. Dec 1, 2015

Tuesday, December 1, 2015

Analysis #2

Position Paper Analysis
Morgan Carlson
1.      Main point is about what it means to keep a cow and why one should keep a cow as stated in the first paragraph in the essay.
2.      The author compares store bought milk along with milk produced at home using his personal experience. Along with the breakdown of several dangers of producing raw milk the author thoroughly explains the best way to do so.
3.      With a balance of good and bad aspects for reasons why one should and should not own a cow. The author shows favoritism toward the wanting to own a cow. The author also tells of the great importance one needs to know in order to go through with owning a cow.
4.      By using outside sources to support his position the author was able to have a good definition on the maintenance of owning a cow along with the way the manure from the cow needs to be handled in order to avoid the contamination of drinking water and crops nearby. In my opinion not knowing anything about owning a cow I would say this information is really credible.
5.      With the points written with in the paper I have learned quite a bit about the process of gaining milk. The author takes in to account of the readers little knowledge of milking a cow and the proper care in treating a cow and treating raw milk. With the words “your cow” the author invites the reader to think of a possibility of the reader owning a cow. It is right to say that if the reader is interested in owning a cow than this paper is just the reader would want to read.


Analysis by Clifford Nordstrom

Analysis #1

Position Analysis
Laura Combs Paper 3#
1.      The Author feels that the government should raise the minimum wage so people less fortunate may better support their families as stated in the early part of the essay.
2.      Author states that minimum wage was raised and used quotes along with citations to further support the author’s findings.
3.      Author feels such as a need for a raise in minimum wage that there is no counter argument.
4.      By using many sources and exceptional citing the author expressed thoroughly a need for a change in minimum wage.
5.      The author assumes that the reader knows the economy and understands that the economy is in fact struggling and using general words like “there is” and “in this day” the targeted audience isn’t necessarily any one in particular but those whom have had trouble with the economic struggle in general.


Analysis by Clifford Nordstrom

Rough Draft Position paper

Clifford Nordstrom
Paper #3 English 101 5:30
Dr. Sonia Bergert
Dec 1, 2015
Video Games in Education, good or bad?
The question I would like to ask is, are Video games harmful to children and are video games in education worth investing in? That answer is debatable though in my opinion video games are indeed worth investing in as far as education. There has been heavy and heated debates on whether or not games are good or bad, and it is true in some aspects bad for instance, having a child who is young and does not know much about violence will play some games that are prone to violence and would be more susceptible to be violent. Though video games do have the habit of being violent and in a manner of speaking bloody. There is in fact a rated restriction and when buying games meant for adults one has to have parental guidance or a type of identity that determines you are of age to consider buying this type of game. The main reason why I would like to talk about video games is because of the excellent use we can gain by introducing schools with educational games. Students may be able to problem solve and be more logical in decision making.
Though games can teach us many things through out or youth but with poor guidance and access to violent games can teach us that violent is welcomed. The brain is figuratively made of plastic and has the ability to become lopsided. In the book Game Addiction, Niels Clark says, “Our brains are custom tailored and physically shapes our environment including interactions with others.”(120) He also states, “Lack of stimulation of the brain and body may result in intellectual, creative, social and/or physical defects.”(120) Children are very impressionable and can easily miss out on important stimulation necessary for brain development. Child influenced by games may become addicted or dependent and may be withdrawn from society. The child may be more aggressive when not playing games and become mentally and physically unstable due to the low amount of “stimulation”(120) being processed in the brain. I myself have witnessed firsthand of what it is like to have a loved one highly addicted to video games. The person I knew had parents who weren’t always there and through video games channeled their stress, anger and sorrow to the point where they would skip whole days without meals and rarely took showers to only become unhealthy to the point of physically breaking down. They eventually sought help and was later rehabilitated where they could have a decent standing in life. Video games are labeled with rated according to age restrictions though a video game may be labeled 17+ and rated M for mature, the parents of the children actively buy the rated M games for their children and live in a state of denial thinking that their child would be alright with violence in video games. Some parents leave their children alone and let games do their babysitting which is not a good idea and by leaving a child on a video game for extended period of time would in a sense weakens their brain to eventually become lopsided. Games teach us many things but there is an age restriction for a reason and by allowing children to play in moderation and age appropriate games children should be more prone to doing better in the long run.
            The beneficial qualities by introducing learning games or interactive puzzle games you can slightly increase a Childs cognitive ability and develop strong intellect. Said by researchers of Nanyang Technological University in Singapore, “much like muscles that can be trained with repetitive actions, repeated use of certain cognitive processes in video games can improve performance on other tasks as well.” By playing simple math games that make you solve simple math equation in order to progress further in to the game will allow you to develop the ability to solve equations faster. A game like Sudoku where you have different boxes and rows where you input numbers 1-9 may be hard at first but solving one puzzle after another will help you generate a strong cognitive thought process. John M. Grohol, an expert in mental health online says,
Professionals who grew up playing video games actually make better business people. They’re more serious about achievement; more attached to the company they work for and the people they work with; more flexible, persistent problem-solvers; more willing to take only the risks that make sense. In short, they’re pretty good executives right out of the gate.
Through gaming such small things like gaining achievements or big things like accomplishing a really hard task can later lead to a better worker in general. Online games and games that make you work together with another person will help to create and build better team work skill for when working alongside others. In personal experience playing games all my life I have inherited the knack of completing tasks and getting the feeling of accomplishing these said tasks and by playing online games I have also gained the ability to work well with others and throw in my two cents, “so to speak.” Through hard ships and repetitive loss in games I learned that there is no harm in not getting an achievement right away but to work harder and try again and in a sense be better than when you tried the first time, “Practice makes perfect.”
            Raise smart kid, website on covering video games, citing cognitive neuroscientist Daphne Bavelier, who studies the effect of action games at Switzerland’s University of Geneva and the University of Rochester in New York, suggests
Video games can improve your kid’s decision making speed. People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study from the University of Rochester. Other studies suggests that most expert gamers can make choices and act on them up to six times a second—four times faster than most people, and can pay attention to more than six things at once without getting confused, compared to only four by the average person. Surprisingly, the violent action games that often worry parents most had the strongest beneficial effect on the brain.
Even though violent games may be the target of many debates and conflicts studies have shown that with some aspects of these violent games proved to be the most useful and by playing games within moderation a person can better adapt to the needs of other parts of the brain.
             Video games should be used in school to not only enhance a student’s brain but to further develop them and help them through their path and career in life. Parents may let their children play games but only in moderation so a child’s brain will not be lopsided. The question I asked in the early part of this paper, “are video games harmful and are video games in education worth investing in?” That answer is still debatable and will vary from person to person. Video games have always been looked down upon as vulgar and a waste of time but in this paper I have quoted experts in mental health and brain development that says otherwise. My personal answer to this question is, video games can indeed be harmful if used way too much, but that’s with anything in this world. (Too much candy gives a person belly ache.) Games in education is a wonderful idea in my opinion due to the beneficial qualities it can bring to a child. If you want to play games for fun I recommend it. It could be a small game like, “Bejeweled” or “Sudoku” each has its own way of helping your brain develop and keep in shape. 

Thursday, November 19, 2015

in class lab: Vape's Position

In the News Article Wendy states "People who use e-cigarettes say they don't smoke but "vape" since the devices heat nicotine into a vapor they inhale. Many see the cigarette lookalikes, which contain no tobacco and far fewer chemicals"(quotation from online article)


In wikipedia a quote states that, "Non-smokers who use e-cigarettes risk nicotine addiction[23] and their use may delay or deter quitting smoking."



According to Donald Blakely, In his book, (2) PG VG and NIC Oh My! DIY E-Liquid beginners guide, He says "There are five main sections in this book covering everything from equipment, software, ingredients, mixing, health and safety precautions and other important considerations."(2)

Wendy Koch. 2012. E-cigarette: No smoke, but fiery debate over safety. USA TODAY. 

Electronic Cigarette. Nov. 20 2015. Nov.19 2015, from Electronic Cigarette. https://en.wikipedia.org/wiki/Electronic_cigarette

Blakely, Donald. 2015. PG VG and NIC Oh My! DIY E-Liquid beginners guide. http://www.amazon.com/PG-Nic-Beginners-Electronic-Cigarettes/dp/1507890990/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr=

Blog: Essay Exercise Pg. 92-100



1. She mentions in early part of the essay that "Fossil fuels are dwindling and global warming is attributed from the carbon dioxide gases fuming out from green houses." Early part in the essay expresses a problem of global warming. That not only affects her but every body in the entire world which convinces me plenty.

2. Spriggs argues that from buying from local shops or farmers reduces overall gas fumes. On the other hand, Alex Avery, a director of research and education at the center of global food issues. pointed out that "shipping food from all over the world is a waste of energy and time" Spriggs later responds saying "if we buy only locally we would be sacrificing and not getting certain foods in any season but in the long run it would make foods more enjoyable."

3. I would have to say the last concluding paragraph is the most effective because it not only restates the Thesis toward her argument it restates it with concluding evidence to support her thesis.

4. f.1 shows a picture of pumpkins most likely mid October setting. while talking about buying locally she points out that gases from green houses are a problem. f.2-3 show a garden and farm and while talking about environmental issues. f.4 shows a picture of trucks and talks about economic travels and distributing foods across the world.